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Il 2 sturmovik battle of moscow planes
Il 2 sturmovik battle of moscow planes





  1. #Il 2 sturmovik battle of moscow planes drivers#
  2. #Il 2 sturmovik battle of moscow planes update#

German careers: new AI pilots in the squadron with previous flight time now have the possibility to have campaign awards from earlier battles (Eastern Front Medal and Kuban Shield) Ģ8. US careers: medals are awarded according to the criteria set forth by the US 9th Air Force in 1944 Ģ7. Awards in career mode adjusted to better reflect the historical reality for all nations Ģ6. Added gunsight settings for firing using a gunner’s sight to the description of SU-122 Ģ4. On SU-122, when choosing the DG-460A HEAT shells, the slider of the scope scale is now correctly set to the third scale Ģ3. On SU-122, the problem with displaying the commander’s sight in VR was fixed (the second eye was not deactivated) Ģ2. Sub-caliber armor-piercing rounds now lose their stability and ability to penetrate further armor barriers after breaking through the first one Ģ1. Startup procedures, the operation of turret and gun systems of the Tank Crew tanks are displayed in technochat Ģ0. Opening and closing of various hatches is displayed in technochat ġ9. Detailed tanks gunsight adjustments are displayed in technochat ġ8. Fixed the "loss" of the camera when switching from a gunsight to the normal view ġ7. The master switch is turned on not only when the engine is turned on, but also when the headlights, lighting, signal, tower control with electric trigger or fan are turned on ġ6. There is a turret ventilation sound in Pz.III Ausf.M, Pz.IV Ausf.G, Pz.VI Ausf.H1 and T-34-76UVZ-43 ġ5. Fixed excess clicks of triggers in the cockpit for missing weapon groups ġ4. The game won't crash when repairing a dirty airplane canopy ġ3. AA guns and machine guns mounted on trains follow mission command priority ġ2. The steam locomotives won't turn on the lights during the day ġ1. AI ground vehicles have a variable exhaust effect when moving ġ0. Ground vehicle AIs won't turn their engines off immediately after stopping ĩ. Ground vehicles won't 'jump' on steep slopes Ĩ.

il 2 sturmovik battle of moscow planes

#Il 2 sturmovik battle of moscow planes drivers#

AI drivers of self-propelled artillery and other ground equipment with a fixed main weapon now face the target to aim if the priority of the mission command being executed is LOW ħ. Detailed AI tanks engage the nearest targets by default like simple AI tanks do Ħ. AIs perform "Low Yo-Yo" and "High Yo-Yo" maneuvers better ĥ. Advanced AIs won't 'stuck' in an endless circle during dogfight anymore Ĥ.

il 2 sturmovik battle of moscow planes

AIs finish a ground attack run by pulling up harder, which should improve their survivability rate in hilly terrain ģ. There are also important fixes for the player controlled ground vehicles and our friend =Luke FF= worked on improving the Career mode.

il 2 sturmovik battle of moscow planes

The most of them are AI improvements - we have spent a lot of time this month to improve dogfighting algorithms and we'll continue to improve AI further.

#Il 2 sturmovik battle of moscow planes update#

We have decided to release a bugfix update to prepare for the coming winter holidays - it doesn't bring new content, but its fixes are important enough.







Il 2 sturmovik battle of moscow planes